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Phucc

Server Activity

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As most people would've guessed by now, the server has undergone kind of a drought so to speak in terms of activity; especially within the hours of 8 p.m. CST - 12 p.m. CST. The peak player count usually totals at about 90 players, yet the Edgeville wilderness has (at most) about 10-30 players. As a PK server that's nothing short of pathetic and for newcomers to log into that type of activity mostly just log right back out to search for busier ones. I don't intend to bash staff with this post -- I'm more than understanding of the fact that people have personal lives that are more important than a game, but I'd like to share some thoughts as far as implementing suggestions for a more active and fun experience for everyone here at Dawntained, because I feel inactivity has to do alot with staff, server layout, and benefits. So please read, consider, and share your thoughts.

 

Staff

As I'm sure most people would agree -- staff aren't always as helpful as they may try to portray. Regardless of who, it's no doubt that most staff members reply to threads and posts to boost forum count and give positive feedback rather than enforcing rules or helpful information for both experienced and new players. Though I'm sure they try, there's been constant occurrences where questions go unanswered because either staff is uninformed on the situation or feel like they don't need to do anything. In my own opinion I suggest that these changes are implemented immediately.

  • As of now, staff applications are held in the Announcements thread as replies to a "sign up" post. I think that applications should be posted in the Submit A Request thread to make it more obvious to players who are ambitious in taking on that role and responsibility, whilst giving applications an actual platform than just replies to a post.
  • I also think that staff positions should require more than just proof of game time and a time-zone. Staff positions should be offered to people who evidently make the server a fun and non-toxic experience for not only themselves but other players; so requirements should be boosted; e.g. below.

Info position:

  1. Minimum of 90 days game-time, via ss of ::old
  2. Minimum forums post count of 100
  3. Proof of 3 in-game references who vouch for this promotion with at least 30 days of game time, via ss of their vouch + ::old
  4. Proof of voting a minimum of 5 days in the same week, via ss of ::claimvote in-game.

Moderator position:

  1. Minimum of 250 days of game-time, via ss of ::old
  2. Minimum forums post count of 200.
  3. Proof of 10 in-game references who vouch for this promotion with atleast 30 days of game time, via ss of their vouch + ::old
  4. Proof of voting a minimum of 20 days in the same month, via ss of ::claimvote in-game.

Along with these requirements, I think it should be expected of staff members to keep up with both in-game activity and forums activity, constantly implementing posts and replies in the Suggestions thread.

 

 

Donor Zone

As most donators already know and suggested, the donator zone is rather bland and nothing much of a boost up from ::home other than a thieving stall and a max dummy. While most donating privileges are held in the donator shop, makeover skins, ::yell and pets, I still think that an improvement to ::dz would be necessary especially since there's donors who've spent hundreds of dollars on the server. I have several suggestions in terms of tweaking up the location to promote the idea that donating would be beneficial to new and existing players, thus increasing the chances of donations, which would also be putting more money towards time and efforts into continuous updates and game developing.

  • Slayer monsters in ::dz -- with a heightened drop rate of 10-30%, depending on donor rank.
  • Cosmetics shop sold for donors only, featuring items that usually would be obtainable through clue caskets in ::shops. (obtainable by regular players)
  • Shop for recolored items, i.e. whips & dark bows, etc. with a fee to recolor item and a choice of colors for the player. (unobtainable by regular players)
  • More thieving stalls with increased loot, depending on donor rank.

 

 

Voting

Voting is a vital part of a server due to the simple fact that the power of promotion is groundbreaking. Opening up opportunities to be visible on server-promotion sites are bound to attract players, thus making Dawntained accessible to more people via ::vote. My ideas to make voting more of a requirement than option are listed below

  • Untradeables, e.g. fire cape, void, barrows gloves & defenders should be transferred to vote shops.
  • Untradeables, e.g. fire cape, void, barrows gloves & defenders should not be able to be traded between players.
  • Vote tickets should be made untradeable, to encourage players to vote themselves & consistently in order to save up for desired items
  • Untradeables sold from vote shop should be lost if player died deeper than lvl 20 wild, making them vote in order to regain items. (unsure if this rule is in effect, but I figured I'd throw it in anyway.

 

These are only a few suggestions that may encourage a more active server & staff, making Dawntained more of a fun experience for everyone. Personally, I think it's unfair to everyone who's spent money and time on here for the server to still hold back on beneficial updates, bug fixes, and a powerful staff team in order to make an experience like that happen. Please feel free to add on as you will to what you think should or shouldn't take place. I'm only trying to help. 

Edited by Phucc
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created an account specifically to check this out and totally agree with everything my man! server is DEAD and this suggestion is put together perfectly.... hopefully they listen bro

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Explain to me by ''game time'' like ''total played'' or ''::old'' = account age. Aswell on europe server time there's around 150-220 players online, but it's just in the ''lowest'' peak times that the server is lacking a bit. 

Edited by hitpointz

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3 hours ago, hitpointz said:

Explain to me by ''game time'' like ''total played'' or ''::old'' = account age. Aswell on europe server time there's around 150-220 players online, but it's just in the ''lowest'' peak times that the server is lacking a bit. 

Sorry. To clarify, I meant game time as in time since the account's been created. I also meant that time spent logged in would be taken into account as well, given an average playing time for someone.

So let's say, for example, someone who's applying for mod position (250 days req.) has regular weekly playtime -- about 20-25 hrs./wk. 250 days is about 35 weeks. if someone's playing at 20 hrs./wk., they'd need to have about 30 days of actual activity before applying for the position. And of course I'd expect the same math is applied to other positions.

 

Also, I think it's unfair to say that the server lacks a "bit," considering that early this morning I dropped the same kids repeatedly and didn't get kill count because there's no one else and the PK farming rule is in effect. 

 

1 hour ago, Obfuscate said:

I agree that the server is pretty empty and some of your suggestions, but not all of them.

Care to elaborate?

 

45 minutes ago, Gachdrac said:

wow someone actually put in a effort to a thread

lets completely ignore it... smh

It was well worth the shot lol.

Edited by Phucc

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Staff:

I agree that some staff might not be as helpful sometimes. If you speak about in game they are probably inactive at staff zone and forgot to put their private off. If you speak about forums, all threads that go unanswered are the ones that we can't do anything about. Mgt is needed to solve the issue. All other threads are answered too. Your suggestions for the support or moderator status are good. Although only staff gets chosen if they are active, helpful, been on the server for quite a while and already have decent hours in game. Also the vouching can just be faked so not really a good idea.

Donor zone: 

Slayer monsters in dz: YES

Cosmetic shops for donors: meeh, even more pay to win as the server already is.

Shop for recolored items: meeh, then there is not really a use for the customs u can ask when reaching the immortal rank and above.

More thieving stalls: good idea

Voting:

Untradeables, e.g. fire cape, void, barrows gloves & defenders should be transferred to vote shops: agreed

Untradeables, e.g. fire cape, void, barrows gloves & defenders should not be able to be traded between players: agreed

Vote tickets should be made untradeable, to encourage players to vote themselves & consistently in order to save up for desired items: Keep them tradeable. people who already got all the items from the vote shops should be able to trade them. Also stimulates the economy.

Untradeables sold from vote shop should be lost if player died deeper than lvl 20 wild, making them vote in order to regain items. (unsure if this rule is in effect, but I figured I'd throw it in anyway: already for some of the items

 

Overall a good thread, thank you for making this!

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1 hour ago, Phucc said:

It was well worth the shot lol.

I'm not being serious. I'm just saying you put in so much effort for it to be ignored by owner/admins/mods.

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Some agree some I don't 

the staff one on the  100posts now is kind of hard  since forums are a little inactive unless you go back to old posts from 2018. Vouchs can be faked/bought easily.  

Voting I agree with this.

 

Dzone. There is a new one being made for some time now.

Slayer I agree.

Cosmetics No thank you I like opening the caskets i wouldn't like just buying the items. 

Recoloured weapons not quite sure about this. We have customs for immortal+ which is recoloured weapons. 

 

 

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6 hours ago, Hat said:

Overall a good thread, thank you for making this!

Thanks so much for your feedback! You made several good points, in fact I didn’t even think about buying/selling votes stimulating the economy? I just think if they’re tradeable than people would rather just buy than vote themselves.

5 hours ago, Jaehaerys said:

The staff one on the  100posts now is kind of hard  since forums are a little inactive unless you go back to old posts from 2018. Vouchs can be faked/bought easily.  

Cosmetics No thank you I like opening the caskets i wouldn't like just buying the items

Thanks for your feedback! what I meant by vouching is to have players with some recognizable game-time prove that whoever’s applying for the position is involved and helpful within the Dawntained community. I was hoping the vouching method could go against the problem with staff having very little people experience. If there’s another way to prove that, I’m all for it!

 

And technically, you are buying the items? I just think that as a donor you should be able to buy whatever cosmetics you want rather than spending around 400k to get a heap of random items with a few cool ones and some incomplete sets of trimmed armor. Clue caskets could still be a way for regular players to obtain those items!

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13 hours ago, Phucc said:

Thanks so much for your feedback! You made several good points, in fact I didn’t even think about buying/selling votes stimulating the economy? I just think if they’re tradeable than people would rather just buy than vote themselves.

Thanks for your feedback! what I meant by vouching is to have players with some recognizable game-time prove that whoever’s applying for the position is involved and helpful within the Dawntained community. I was hoping the vouching method could go against the problem with staff having very little people experience. If there’s another way to prove that, I’m all for it!

 

And technically, you are buying the items? I just think that as a donor you should be able to buy whatever cosmetics you want rather than spending around 400k to get a heap of random items with a few cool ones and some incomplete sets of trimmed armor. Clue caskets could still be a way for regular players to obtain those items!

I just love opening caskets and seeing how my luck is maybe that's just me.  And there just 5k ea

 

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