Jump to content

danieltatis

Members
  • Content count

    23
  • Joined

  • Last visited

Community Reputation

4 Neutral

About danieltatis

  • Rank
    Iron
  • Birthday 10/25/1995
  1. Wilderness Risk Requirement Suggestion And Alternative

    Thanks for the suggestion. I agree completely to suggestion 1. I have something to add: Give combat bracket lockup a timeout of 30 seconds. Doesn't make any sense to have F2P guys at deep wild being practically invincible.
  2. Loot arrow location

    Might have occurred to many of us, we deal a nice amount of damage on someone, then we leave that someone to die and his loot message appears to us. There's just one problem... We don't know where the loot pile is. Just as with targets, it would be great to have an arrow at the minimap, so that we may locate and enjoy the loot.
  3. Increase Spellbook swap usage

    As you know, Fire Surge has been implemented in the game. This allows for balanced Hybriding with the Normal book, and it has made the Normal spellbook quite powerful. This will be detrimental to the Magic cape, which allows the player to Spellbook swap between Normal, Ancient and Lunar spellbooks.
  4. This is a very expected update, and you did almost everything to perfection. However, i believe you guys missed the chance of making Surge spells non-free (5-15 bm per cast), so that Runecrafting isn't as dead as it is now. I also believe that the Brimstone ring is quite cheap, i mean, it is REALLY good for all situations, and a must for hybrids.
  5. Give us an update plz MGT

    This is what happens when devs go for quantity instead of quality: https://new.reddit.com/r/2007scape/comments/avq5ka/twisted_bow_respawn_bug_with_new_patch/ P.D. Getting 2000 bm per 5 vote tickets is damaging for the Donator Tokens market, and the whole eco.
  6. selling green phat

    Got a green phat, guess topic is dead now. Take care.
  7. selling green phat

    Is this Green Partyhat still for sale? Anyway, i offer 170k bm and dragon claws for one. IGN = Danieltatis Online around 0000 GMT
  8. Forum rank

    IGN : Danieltatis
  9. Being able to pk in singles

    I am surprised that i have to post this. Most of us have experienced the annoyance of being unable to attack a player while said player is in PvM at single combat places (Revenants @ ::revs, Green Dragons @ ::easts). I write because i am sure this is a grave threat to PvP in this server and should be corrected ASAP. PvP activities must have priority over PvM.
  10. Bounty Teleport

    The original game has a spell called "Teleport to Bounty Target", which does not require any further explanation. In order to improve Pking in high wilderness areas, i suggest the following: A similar spell granted to experienced Pkers that teleports them close to (or announces a semi-precise location of) some lucky player in high wilderness. This would avoid the need to scout, making high wilderness PvP a lot easier. Of course, this would need to have limited daily usage in order to prevent ragging of our normal PvMers-Skillers.
  11. Teleport timer after Teleblock

    I am a proud clan member, and i have found my clanmates and myself suffering from a sickening attack strategy called "Tb and tele". Considering the fact that even a half TB is annoying (if not deadly), it gets abused quite heavily. I suggest imposing a 5-10 second timer to TBers such that this won't persist. This will help at Revenants, Venenatis and Tormented Demons.
  12. Revenant Caves suggestions

    Hello. I have four suggestions regarding Revenant Caves: At the eastern revenant spots, there are two Revenant Dragons which normally spawn and move below 30 wilderness. As Revenant Dragons are the best ones to kill, this makes safespotting quite common. I suggest moving them to a higher Wilderness level, so Pkers have a better chance of Teleblocking them. Revenant ether is quite useful for PvM, however the drop rate for it seems to be just barely enough for solo trips, and sometimes it isn't enough. I suggest increasing the drop rate for them, and perhaps ensuring that they are worth more (1 bm per ether at shop is just sad). Revenant Cave teleports are common drops, but pretty worthless because they work just like the free teleport @ Teleport list. I suggest enabling different locations for these teleports, such that these drops give the player an advantage (teleporting directly at the eastern/western spots). I am surprised that the Revenant Caves Revenants (redundant huh?) do not drop Ancestral robes when compared to their non-multicombat counterparts. They should also have these drops in their table because they should be worth the risk of multicombat PvM (obviously with low drop rates to compensate for emblem drops).
  13. Protection Timer after disconnection in Wilderness

    Problem is... When you log back in you are not protecting item, and you are at 30 hp. That means your +1s and other valuables will be at the mercy of whoever sees you log in.
  14. Title says it all, and some of you might have lost your +1 items because of a disconnection in the wilderness. I hope that it gets some attention because it is truly unfair to some of us.
  15. Rank request

    Ingame name : Danieltatis
  16. When i got a Kree'arra slayer task, and got both Sigil & Chestplate in the same trip.
  17. Herblore Guide

    Herblore Guide by Danieltatis This is a guide for getting levels in Herblore. This is not a very fast skill to level up, but it yields decent Blood Money (mostly by completing the Anti-bot test). This skill is intrinsically partnered with Farming, and because of this you SHOULD train both skills simultaneously (Farming before Herblore of course). The basic activities are: Getting fresh & clean (not grimy) herbs (obtainable via players or Farming @ patch west of ::skill, PLEASE look at Stats's amazing guide here ) Getting secondary ingredients AND Vials of Water @ Jatix store (located west of ::skill) Preparing potions (mixing vials with herbs, then with secondary ingredients) And, you can make Blood Money out of the potions, either by selling them to the wonderful Shop assistant @ skill, or by using them in PvM/PvP. So, is that it? What kind of guide is this? Don't worry, pictures will follow us now... The Store Jatix is located here (just teleport to Entrana via the ::skill command and follow the path) At his store you will find noted versions of the secondary items. They are free, so you should get a few thousands of each (except Vials of Water, 1M of those should suffice) After that, go to the bank at ::skill and unnote the items. Get 14 Vials of Water, 14 herbs and process them (use one in the other) to make unfinished (unf) potions. Then, get the 14 secondary item pieces and use them with the unfinished potions. In this part, you will get XP according to the potions created. What potions can/should i make? Well, i made a table for this! You can see that XP rates improve per Herblore level, so improving your Farming level in par with Herblore or getting enough herbs is a must. Oh, and you can see that i don't know how to make a few potions at the bottom. PLEASE let me know how to make them via Herblore, as they appear at the skill window. There's Super Combat potions as well. In order to make these, you need to have a clean Torstol, and all Super potions (Attack, Strength, Defence). Still, it would be nice to know HOW MANY POTIONS i should make, hmm? Potion Schedule This is a Potion Schedule. It indicates the amount of potions that you should make to reach the next potion level. I hope this helps you know where you are regarding this optimal calculation. Experience Lamps (Obtainable @ Vote Manager) Experience lamps can be used to train Herblore. If you're not interested in getting herbs or buying them, you can still get 1M XP per lamp (every 12 hours). This is suggested because Herblore requires either time or blood money to get herbs, which makes leveling pretty slow overall. Getting to 90 herblore (Super Combat potions) requires 5.35M XP, which should equate to getting 62 herblore by the actual method (a little bit more XP because level 62 doesn't get 350K experience), and using 5 lamps for 5M xp. That's all folks! If you have advice regarding tricks or strategies not shown here, please comment so i can add your contribution to this guide. P.S. Dedicated to Stats, Dawntained's guide man.
  18. Ppl

  19. [Skill] Fishing Guide [Completed] [Stats]

    Monkfish now give 2.1k xp each. Tuna/swordfish until level 76 is recommended.
  20. [Skill] Mining Guide [Completed] [Stats]

    In order to get to the Wilderness Resource Area, you must teleport to the Mage Arena (or Scorpia, your choice) with at least 350 Blood Money.
×