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Jmich96 last won the day on October 28 2018

Jmich96 had the most liked content!

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About Jmich96

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  1. Quality of life suggestion thread.

    I haven't read the whole thing yet, but as for the DH, test it yourself. The damage is correct. Ok finished reading. alot of this has already been suggested at one point or another. But I support most of these suggestions.
  2. Shooting star

    I like the idea, so long as it gives only supply drops with a rare chance of larger notes or unique things like Lucky Impling Jar.
  3. Revenant Caves suggestions

    Personally, I believe the revenants in the caves should get a buffed drop table. But all wilderness monsters and bosses need a drop table buff. If there were to be a change, I wouldn't add ancestral. Maybe some drops from OSRS revs like noted Dragon Platelegs, supply drops, etc. As for your suggestion to move revenants, I think it would just be better off moving all revenants to rev caves. ::revs has no risk, being entirely under 30 wilderness. As for the Ether drop rate, just make it the same as OSRS.. if it's not already. I don't think it's really a popular choice to use because it's not necessary. Now if void and other untradeables were "lost" (to the buy back shop) on death, players would definitely use the Bracelets and Ether.
  4. Does Double Speccing Make you Trash?

    I guess I should have specified. This is acceptable, along with any other gmaul combo or Dragon Thrownaxe combo, etc. But I'm specifically talking about individuals who Double AGS or DClaw spec. It's a 0 skill 100% RNG move.
  5. Relying entirely upon RNG, players with no skill throw their entire spec bar at you within 2 hits. Are players who do this trash?
  6. Hydra Update

    Just a quick update: Droprates have been completely released now and can be found on the wiki!
  7. What is an instance? An instance is a special area that generates a new copy of the location for each player or group which enters the area. Generally this applies to specific bosses or Slayer tasks. In Dawntained, currently no bosses require a Slayer level to be slain, and only Zulrah offers a properly functioning Instance. My suggestion is simple; correct and add instances so it directly correlates to OSRS, make certain bosses and monsters require a Slayer level and/or task as required in OSRS, add bosses not already in Dawntained and mix in correlative tasks to their boss counterparts. The following Bosses are automatically instanced for free: - Zulrah - Vorkath - Grotesque Guardians - Requires Slayer Task or Gargoyle Slayer Task - Requires 75 Slayer - Requires Brittle Key The following Bosses may optionally be instanced for a price: - Kraken (5000 Blood Money) - Private Instance (30 minutes) - King Black Dragon (10000 Blood Money) - Private Instance (30 minutes) - Corporeal Beast (40000 blood Money) - Clan Chat Instance (45 minutes) The following Bosses may only be accessed while on a Slayer Task: - Cerberus - Optional to Hellhound Task - Requires 91 Slayer - 3 open Instances - Abyssal Sire - Optional to Abyssal Demon Task - Requires 85 Slayer - Kraken - Optional to Crave Craken Task - Requires 87 Slayer - Thermonuclear Smoke Devil - Optional to Smoke Devil Task - Requires 93 Slayer These adjustments and content additions will force players to be more involved in the server and overall improve the server! Please leave your support or opposition down below and feel free to make more suggestions! *There are many more unlisted Slayer Tasks which could also be added. Refer to https://oldschoolrunescape.fandom.com/wiki/Slayer_assignment for more information. *Please make sure all added or modified monsters and bosses have drop tables directly relative to OSRS. *Some numbers and information have been adjusted to fit Dawntained.
  8. Edge Wildy

    I agree they can be annoying. They were originally added to OSRS to help prevent botting. I would generally not support an idea which removes content found in OSRS, but since they server no purpose in their current location I support your idea.
  9. Protection Timer after disconnection in Wilderness

    In cases where the entire server is disconnected, for whatever reason (server reboot, update, etc.), everybody is logged off immediately and there if no unfair advantage for any one player. In cases where a single player disconnects for whatever reason (power outage, internet outage, DDOS, etc) there is nothing that can be done if the player is already in combat. As far as I understand, if you disconnect outside of combat, your player immediately disconnects and logs off. Do not support.
  10. Suggestion Format

    I don't think a standard format is necessary. While there are many idiots who make half-assed suggestions, there are some of us who make clean and legible suggestions which clearly state the benefits of the updates alongside the suggestion. Also, you made this suggestion, yet you did not even follow your own format suggestion. Do not support.
  11. Mysterious Emblem Upgrades

    Thanks, I truly believe this would be a great addition for PVP. While it's not directly content from OSRS, it's a modified version of it to fit into Dawntained. It would take some work, but I think it would be well worth it!
  12. Increase Price

    I support this idea, along with adding Dragonstone to drop tables to corresponding monsters.
  13. (POLL) Morrigans and Zuriels

    Well, I do want all the new PVP items to be on drop tables, but not specifically Revenants. In OSRS, It's part of a global loot table for all monsters and bosses in wilderness. I would much prefer to see ALL the items added to ALL wilderness monsters, with the chance being relative to the combat level of the monster. So for this poll, I answer no, but I do want to see the items implemented as they are intended to be. As for MGT's "concern" about the items maintaining a high value, make the shop sale price high. (Only for when you sell to the shop. This would not be purchasable at the shop)
  14. Firemaking

    Ah, forgot about that minigame. I quit before it came out lol. But my point remains
  15. Agility and Farming

    I would love to actually see an overall rework of the Farming skill. Currently, it's as if MGT applied it as is and said "that's good enough". And while yes, it does function, reworking it so all seeds purchased cost Blood Money, drop tables has seeds added into them and all seeds became usable would result in a more involved community. This would in turn also increase deep wilderness activity. Support. As for Agility, I can support the idea of adding alternate courses (such as rooftop) if the rewarded XP for current courses was dropped slightly. I only specify this because this would increase the efficiency of the skill leading up to the wilderness agility course. Support.
  16. Firemaking

    Unfortunately, as much as I would like to see skilling become profitable (even if just marginally), Firemaking of all skills would not be the skill to make profitable. In actual OSRS, Firemaking is a gold sink skill. Do not support.
  17. dont update skilling

    Just another nonsensical "suggestion" to improve the server with no purpose other than to whine. Grow up, open your eyes and think. You JUST stated If they're bad, why not make a suggestion on how to improve them? Explain how improving better wilderness boss drop tables would iprove deep wilderness activity. Make a suggestion to add wilderness slayer with REAL rewards. I take shits better than your suggestion.
  18. Delete Accounts

    Don't support. Players would have to be inactive for a longer period of time than the server has existed for this to be implimented without players coming back and being upset by a removed account. Many players have 'lives', and while you or many other may not, some players can not/do not play for several weeks to months at a time. if a player were to quit for 6 months and come back to find their account would be deleted, they would justifiably pissed off. Especially if they donated on that account.
  19. With Dwarf Multi-Cannons being added to the game soon, I would like to make a few simple suggestions: - Add Cannonballs to the drop tables for the following monsters & bosses: - Corporeal Beast (2000) - Cerberus (50) - Deranged Archaeologist (80) - Crazy Archaeologist (150) - Venenatis (250) - Callisto (250) - Vet'ion (250) - Add Gargoyles (Req. 75 Slayer) - Drops: - Granite Maul - Smithing Supplies - Blood Money - Brittle Key (To access Grotesque Guardian Boss) - Add Grotesque Guardian (Req. Gargoyle Task) - Drops: - Granite Dust (500-100) - Granite Maul - Granite Ring - Granite Gloves - Granite Hammer - Smithing Supplies - Fletching Supplies - Blood Money - Black Tourmaline Core - Noon pet - Add to Blood Money Shop: - Granite Boots - Granite Patebody - Granite Platelegs - Granite Helm - Granite Shield - Granite Ring (i) -Add to Untradables Shop: - Ammo Mould (Req. 35 Smithing) (pet) *All drops adjusted to fit server
  20. Tzhaar re-work

    If this were to be done, I would like to see bosses & monsters have their correct skilling supply drops implimented. Such as Zulrah dropping Onyx and Lava Dragons Dropping Onyx Bolt Tips, as in OSRS.
  21. Max Hit DH 100

    You can in fact hit a 102 with Dharok set
  22. Hydra Update

    @Broy00Specifically why I made this post before that happened. Pay to win is bullshit and it pisses me off beyond belief. If he wants to add the items to the Mega Mystery Box, I guess let it be so, but DO NOT make it obtainable only though loot boxes.
  23. Hydra Update

    As of January 10th, 2019, OSRS officially added new end game content along with new gear! My suggestion is to simply add some of this content to the game! With this update, the following (which should be implemented) was added: Equipment: -Dragon Throwing Knives: The new most powerful Throwing Knife in the game! These knives have a new animation, more attack and range strength than their predecessors and most importantly a special attack! -Ferocious Gloves: New best in slot strength bonus gloves! Giving an astonishing +2 strength and attack bonus over Barrows gloves for all Melee combat, but at the cost of no defense bonus and negative Range and Magic attack bonuses. -Dragon Hunter Lance: An upgraded version of the Zamorakian Hasta , this is a one-handed stabbing weapon with increased accuracy and damage when fighting all living dragons and draconic creatures such as Wyverns. While this all comes at the cost of defense bonuses, it can stack with Void melee set and Slayer Helmet! -Brimstone Ring: A non imbuable ring with the combined powers of all Fremennik and Wilderness rings, excluding Ring of the Gods, giving a +4 attack and defense bonus in all forms of combat! -Devout Boots: An upgraded version of Holy Sandals, these boots give a +5 Prayer bonus. They also just look cool! Key Items: -Hydra's Claw: Dropped only by Alchemical Hydra, this claw can be combiner with a Zamorakian Hasta to create the Dragon Hunter Lance. -Hydra's Eye, Fang and Heart: Dropped by both Alchemical Hydra and Hydras, all 3 can be combined to create the Brimstone Ring. -Drake's Tooth: Dropped by only Drakes, these can be combined with holy sandals to create Devout Boots. Monsters: -Hydra: (lvl 194) Slayer task monsters which require 95 Slayer to kill. Drops 3 key Hydra parts along with Hydra Bones, Dragon Knives, Dragon Thrownaxes, grimy Herbs, Bolt Tips, noted Dragon Bones and Blood Money. -Drake: (lvl 192) Requiring 84 slayer to kill, these drop Drake's Tooth, Dragon Knives, Dragon Thrownaxes, Drake Bones, grimy Herbs and Blood Money. -Wyrm: (lvl 99) Slayer Task monsters which require 62 Slayer to kill. They drop Dragon Sword, Dragon Harpoon, Dragon Knives, Dragon Thrownaxes, Wyrm Bones, grimy Herbs, Rune and Adamant Arrowtips and Blood Money. Boss: Alchemical Hydra: (lvl 426) Instanced Slayer task only boss, requiring 95 slayer. This boss drops the 3 key Hydra Parts, Hydra's Claw, Ferocious Gloves, Ikkle Hydra pet, Hydra Bones, Dragon Knives, Dragon Thrownaxes, noted Dragon Bones, grimy Herbs and Blood Money. (Alchemical Hydra) (Hydra) (Drake) (Wyrm) (Dragon Hunter Lance) (Ferocious Gloves) (Brimstone Ring) (Ikkle Hydra Pet) *all drops were slightly modified to best fit the server. Really wish I could make those pictures not so damn big lol
  24. Screen Fix?

    You can always manually adjust the game resolution in the Dawntained settings folder. When finished making adjustments, set the file to read only.
  25. Jad

    I'd like to see the tzaar fight pit properly functioning, with firecapes as rewards. Perhaps make a suggestion
  26. Mysterious Emblem Upgrades

    I thought of this, but decided it would either be too much work to implement or just make it dead content.
  27. Mysterious Emblem Upgrades

    I specifically had rewards and economic in mind when creating this suggestion. The possibility of getting a Mysterious Emblem is already quite low. Considering the risk and effort involved in upgrading the emblem all the way to Tier 10, I feel the reward is appropriate.
  28. Bountyhunter

    Bounter Hunter as a whole, added to Dawntained would require an entire reshape of the PVP system. That said, I like the idea of add Emblem upgrades. So, I made this:
  29. Mysterious Emblem Upgrades

    Mysterious Emblems, received as entirely random, rare drops only when you kill another player. The following idea broadens the possibilities of these Mysterious Emblems, by taking OSRS' Bounty Hunter, and simplifying in a way in which it could be implemented into Dawntained without leaving an economical impact. (If you do not know about OSRS' Bounty Hunter, read about it here: http://oldschoolrunescape.wikia.com/wiki/Bounty_Hunter ) I hypothesize this will be achievable if: - The drop rate for Mysterious Emblems remained the same >Target kills could have an increased chance of an Emblem drop - The value increased incrementally for each tier upgrade - Tier upgrades could only by obtained when: >The player with the Emblem risks at least 1/2 the value of the Emblem >The player killed risks at least 1/5th the value of the Emblem - Mysterious Emblems, of any tier, do not count towards ::risk - Mysterious Emblems are always dropped on death, and are reset as a Tier 1 - Mysterious Emblems remain untradable among players - Mysterious Emblems must be exchanged within the Blood Money Shop Tier upgrades would work like this: Tier 1: 5000 BM Tier 2: 10000 BM Tier 3: 15000 BM Tier 4: 20000 BM Tier 5: 25000 BM Tier 6: 30000 BM Tier 7: 35000 BM Tier 8: 40000 BM Tier 9: 45000 BM Tier 10: 50000 BM All in all, this would add a fun, new twist to the already existing PVP system within Dawntained. Creating more fun for the players, and equally assisting players of all skill in potentially making a little more money, without hurting the economy. Ideas, options, likes, dislikes, etc. leave it all below! This is all just a crazy idea, brought on by another recent suggestion, found here:
  30. Some Suggestions

    I personally have no input on the Bolas, and it is clear MGT has no intention of answering his player's demands. Surge spells are already on way. But I do fully support the idea of adding bounty teleport scroll to unlock the spell.